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Drowned are one of the non-playable characters in LEGO Dimensions 2: The Rise of Enoch, from the Minecraft franchise.


Drowned are common underwater zombie variants that spawn in oceans and rivers, or when zombies drown. They are the only source of tridents. Drowned have a melee attack, and if they spawn with a trident, they use it as a ranged weapon. A trident is thrown every 1.5 seconds at up to 20 blocks away. Thrown tridents cannot be picked up by the player. In Bedrock Edition, drowned with tridents use a melee attack if the target is 3 blocks away or less.

If on land, drowned seek out nearby water. They sometimes step onto land but quickly return to the water. If a drowned is in any way removed by force from the water, and all nearby water sources have been blocked from it, it becomes passive in the daytime, but becomes hostile again at night or during thunderstorms. However, it heads to the nearest water source when provided access once again and becomes hostile upon making contact.

During the day, drowned swim only to attack players that are swimming in the water with them; otherwise, they stay on the floor of the water body they are in, ignoring players on land or in a boat. Drowned equipped with tridents continue throwing them at the player even after leaving the water. At night or during thunderstorms, drowned swim to the surface and chase players as well as baby turtles, even outside the water, like regular zombies. The speed of their swimming is equal to that of the player.